1 | # |
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2 | # Configuration file for TilesAtHome |
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3 | # |
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4 | |
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5 | ## File Locations |
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6 | WorkingDirectory=c:\temp\ |
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7 | Inkscape=c:\program files\inkscape\inkscape.exe |
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8 | XmlStarlet=c:\program files\xmlstarlet\xml.exe |
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9 | Zip=c:\program files\zip\zip.exe |
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10 | Pngcrush=c:\program files\pngcrush\pngcrush.exe |
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11 | Niceness= |
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12 | Subversion=c:\program files\subversion\svn.exe |
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13 | |
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14 | ## If you want to use 7Zip set this to 1 and set "Zip" above to your 7zip.exe |
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15 | 7zipWin=0 |
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16 | |
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17 | ## Workaround for inkscape internationalisation problems. Default off (0) for windows |
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18 | i18n=0 |
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19 | |
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20 | # Set the timeout when downloading files (on tenths of a second) |
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21 | DownloadTimeout=1800 |
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22 | |
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23 | ## Upload settings |
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24 | # UploadChunkSize is the maximum Zip size in MiB (1024^2 byte) for non-tileset uploads |
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25 | UploadChunkSize=9 # Megabyte, hard limit 9.5 MiB (10 MB) |
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26 | |
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27 | # UploadChunkCount is the maximum count of png files compressed in one zip |
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28 | # if you don't suffer from posix command line limits, you can increase |
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29 | # this limit to arbitrary sizes. (keep in mind that some FS cannot |
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30 | # support more than a couple thousand files in a directory. |
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31 | UploadChunkCount=13650 # default: 10 tilesets (will never be reached in practise) |
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32 | |
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33 | # if set to 0 the zip files will get renamed to zip_uploaded after upload. |
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34 | DeleteZipFilesAfterUpload=0 |
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35 | |
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36 | #Upload layers when they are done? default: 0 |
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37 | # set to 1, if you want to upload layers as they are done, instead of waiting for all |
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38 | # layers in the tileset to be rendered. |
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39 | LayerUpload=0 |
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40 | |
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41 | #if a set is empty and RenderFullTileset = 0 only one tile is created |
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42 | # set to 1 if the tile should be stored in workdir, so you can upload a bunch of them |
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43 | # if set to 0 this tile will be uploaded as a set |
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44 | GatherBlankTiles=0 |
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45 | |
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46 | # If set to 1, make a copy of the data file for later debugging purposes |
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47 | KeepDataFile=0 |
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48 | |
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49 | # If set to 1, then Batik will be used for rendering instead of Inkscape |
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50 | Batik=0 |
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51 | |
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52 | # Set to the maximum JVM size to pass to the -Xmx parameter when running the rasterizer. The |
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53 | # maximum size depends on the OS. For Windows XP it is 1350M |
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54 | BatikJVMSize=1350M |
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55 | |
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56 | # Set to the location of the batik rasterizer jar. The Batik libraries should reside in the same folder, |
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57 | # or in a sub-folder named lib |
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58 | BatikPath=c:\tilesAtHome\batik\batik-rasterizer.jar |
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59 | |
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60 | # If set to 1 or greater, it will enable forking to render tiles, might not work for windows, currently. |
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61 | # Fork = 0 -> 1 process (normal behaviour) |
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62 | # Fork = 1 -> 2 processes |
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63 | # Fork = 2 -> 4 processes |
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64 | # Fork = 3 -> 8 processes |
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65 | Fork=0 |
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66 | |
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67 | # make the client upload in the background if set to 1 |
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68 | ForkForUpload=0 |
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69 | |
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70 | # Maxdepth for xmlstarlet, reduce if you run into problems with memory, |
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71 | # increase if you get "tile too complex" errors. |
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72 | XmlStarletMaxDepth=20000 |
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