# # Configuration file for TilesAtHome # ## Edit and save as tilesAtHome.conf. ## ## do NOT save modifications to this file ## ## Path strings are later quoted by t@h, do not use quotes here ## File Locations # # If WorkingDir is commented out, it will use the default system tmpdir location WorkingDirectory=c:\temp XmlStarlet=c:\program files\xmlstarlet\xml.exe Niceness=' ' Zip=c:\program files\zip\zip.exe Pngcrush=c:\program files\pngcrush\pngcrush.exe Optipng=c:\program files\optipng\optipng.exe Subversion=c:\program files\subversion\svn.exe PNGnq=c:\program files\pngnq\pngnq.exe ## If you want to use 7Zip set this to 1 and set "Zip" above to your 7zip.exe 7zipWin=0 ## PNG optimizer to use, "optipng" and "pngcrush" currently supported. PngOptimizer=pngcrush # Set the timeout when downloading files (on tenths of a second) DownloadTimeout=1800 # APIServers and XAPIServers define the servers to use to download OSM datta from. # APIServers are used for standard map downloads and XAPIServers are used for downloads # with the specification of predicates. # The actual download URLs need to be defined by API_ and XAPI_ settings. # Currently defined servers are API, ROMA and XAPI for APIServers and XAPI for XAPIServers. #APIServers = API,ROMA,XAPI #XAPIServers = XAPI # Hand back render requests that have a tileset on a server bigger than # MaxTilesetComplexity. Useful if you do not have much RAM and inkscape # crashes. The biggest tileset is about 31000000, so playing with values # around 20000000 will help you. A setting of 0 disables the mechanism. MaxTilesetComplexity = 0 # Machines with relatively small memory can encounter problems when rendering # complex tilesets. If Inkscape fails with error messages on high zoom levels # indicating a memory issue, try to set RenderStripes to a positive value # The value of RenderStripes is determining from which zoom level below the # highest on the SVG file will be rendered in stripes. E.g. a value of 5 means # that the 5th zoom level below the top level (normally 12) is to be rendered in # stripes. This would be z17 on a standard tileset. A value of 5 should be # sufficient in most cases. Reducing that value increases the number of Inkscape # calls. A value of 0 disables striped rendering. This is the default. #RenderStripes = 0 ## Upload settings # if set to 0 the zip files will get renamed to zip_uploaded after upload. DeleteZipFilesAfterUpload=1 # set UploadToDirectory to 1 to enable uploading to a common upload # directory from which one central client can handle all the uploading UploadToDirectory=0 UploadTargetDirectory=Z:\set\this\to\your\upload\directory # Recommended setting 1/2 your kbyte/s upstream of your uploader to the tah server # Recommended maximum setting: 1.5 times your kbyte/s upstream of your uploader UploadToDirectoryMaxQueue = 20 # If set to 1, make a copy of the data file for later debugging purposes KeepDataFile=0 # What rasterizer to use. # Set to Inkscape, Batik or BatikAgent Rasterizer=Inkscape # Set to the maximum JVM size to pass to the -Xmx parameter when running the rasterizer. The # maximum size depends on the OS. For Windows XP it is 1350M BatikJVMSize=1350M # If set to 1 or greater, it will enable forking to render several zoom levels to SVG simultanously # Fork = n -> use 2*n parallel processes for rendering to svg Fork=0 # make the client upload in the background if set to 1 ForkForUpload=0 # Maxdepth for xmlstarlet, reduce if you run into problems with memory, # increase if you get "tile too complex" errors. XmlStarletMaxDepth=20000 # Set this to 1 if you want to clear the stopfile.txt on program start. # may unintentionally clear stopfile.txt when (accidentally) running 2 instances AutoResetStopfile=0 # Set this to 1 if you want to have som logs dump in ProcessLogFile ProcessLog=0 ProcessLogFile="tah-process.log" ## Verbosity: changing this makes the client report different actions more or ## less verbosely. # # Verbose=0 almost like "quiet" on other programs, just output wether it's # getting a request, preprocessing, rendering or uploading, no # progress inside a tileset (%ages) or on uploading zips. # Verbose=3 show progress inside a tileset and on upload, but not the single # steps while rendering # Verbose=6 show everything like it was before r9700, this is the default # Verbose=10 behaves like Verbose=1 before r9700, adding a newline after # each message, and printing even more output. Verbose=6