Opened 11 years ago

Closed 10 years ago

#1153 closed enhancement (fixed)

Too easy to miss the right node

Reported by: Colin Marquardt Owned by: Chris Browet
Priority: major Milestone:
Component: merkaartor Version:
Keywords: Cc:

Description

On the German mailing list, someone mentioned that it seemed to him that Merkaartor was producing more unconnected ways than other editors.

I can imagine this being the case, since if you have a GPX track loaded, it's very easy to hit a GPX node instead of a node belonging to a drawn way (which would then connect a new way to an existing way).

There are several options how we could improve that: let the GPX track have a much lower snapping distance, i.e. don't let the GPX nodes be as magnetic as a drawn node. Another way could be to color connected nodes of a way differently (possibly only of selected ways if it gets too much visually). The most intrusive way would be an option to have the GPX layer unclickable at all.

There are probably even more possible solutions I don't think of now...

Change History (5)

comment:1 in reply to:  description Changed 11 years ago by borisc

Replying to ColinMarquardt:

The most intrusive way would be an option to have the GPX layer unclickable at all.

To my opinion, track layers should be uneditable by default, however there should be a switch to make them editable (e.g. right click in the layer dock, or a toggle icon in the layer dock)

comment:2 Changed 10 years ago by LonelyPixel

What do we need GPX nodes for at all? Is there some use for them to be nodes? Visible and with interaction? To me, the line between those points is totally enough to know.

If you make the track layer unclickable, don't forget the photos that are inserted on that layer. This is another problem right now: You cannot select a photo if there's ~ 20 GPX nodes right at the same place, because you made one point per second and remained there for awhile to get a more precise position, or to take that photo, etc.

comment:3 Changed 10 years ago by Colin Marquardt

I actually like seeing the nodes, because it reminds me of my traveling speed at that point. I go like "Oh, that thick node cluster is where you changed the tire tube, and there is that steep incline following... wait, wasn't there a bench right at the corner? Ok, put it on the map". So these nodes are not completely useless to me.

comment:4 in reply to:  2 Changed 10 years ago by Colin Marquardt

Replying to LonelyPixel:

What do we need GPX nodes for at all? Is there some use for them to be nodes? Visible and with interaction? To me, the line between those points is totally enough to know.

If you make the track layer unclickable, don't forget the photos that are inserted on that layer. This is another problem right now: You cannot select a photo if there's ~ 20 GPX nodes right at the same place, because you made one point per second and remained there for awhile to get a more precise position, or to take that photo, etc.

I now see that you have a patch making GPX nodes unclickable - assuming photos are unaffected, great :)

comment:5 Changed 10 years ago by Chris Browet

Resolution: fixed
Status: newclosed

Solved by read-only layers, isn'it...

Note: See TracTickets for help on using tickets.