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Author: Koying [Added to the original trac issue at 7.28pm, Sunday, 23rd May 2010]
The problem is that this specific forest has a peculiar construct.
Rather than being 1 closed way, it is 2 non-closed way merged into a relation (why?)
Unfortunately, Merkaartor do not handle areas at the relation level, so the 2 ways are treated independently. Filling non-closed ways can lead to unpredictable results (as shown here).
If you join the 2 ways making the forest, the problem disappear.
I'll keep the ticket open as a future task but there is little I can do without making profound changes to the painting process...
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Reporter: Dmitriy.Ovdienko[at]gmail.com
[Submitted to the original trac issue database at 5.49am, Saturday, 22nd May 2010]
merkaartor incorrectly renders forest.
Steps to reproduce
Press Ctrl+G and go to
http://www.openstreetmap.org/?lat=50.3719&lon=30.7036&zoom=15
Point mouse to cemetery
Scroll to increase scale to x16
Expected:
Forest is near the town boundary
In fact:
Forest is drown over the cemetery
Merkaartor v.0.15.3
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