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This repository has been archived by the owner on Jul 24, 2021. It is now read-only.
Reporter: kiddo [Submitted to the original trac issue database at 2.02pm, Friday, 2nd May 2008]
it is difficult to pick up defects in maps due to disconnected or almost-connected ways. An easy fix for this is to make the nodes that have multiple paths connected show up in a different color (say, green, and maybe those who have more than 2 paths could also have a small number near them?).
That way you don't have to "trust your eyes", "wiggle nodes around to see if ways move along" or select back and forth between two ways all the time.
The text was updated successfully, but these errors were encountered:
Author: Richard [Added to the original trac issue at 2.14pm, Friday, 2nd May 2008]
Hmmm... I guess the best UI for this would be to add an extra outline to the node (so it looks like an interchange station on a railway map). (()) rather than ().
The only way of coding this efficiently would be to have a hash for node IDs, saying which way each one was in. So if it was in more than one way, you'd draw the (()) shape.
There was another reason I wanted to have a hash for node IDs... can't remember what it was now.
Reporter: kiddo
[Submitted to the original trac issue database at 2.02pm, Friday, 2nd May 2008]
it is difficult to pick up defects in maps due to disconnected or almost-connected ways. An easy fix for this is to make the nodes that have multiple paths connected show up in a different color (say, green, and maybe those who have more than 2 paths could also have a small number near them?).
That way you don't have to "trust your eyes", "wiggle nodes around to see if ways move along" or select back and forth between two ways all the time.
The text was updated successfully, but these errors were encountered: